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Autodesk backburner not using all cores
Autodesk backburner not using all cores








Hit render to send your job out there’s a little time overhead due to the process of dividing up and sending out.Ī message window may pop up alerting you to any problems: The 8 core limit doesn’t include the cores in the machine you are rendering from. You can specify all of them but anything over the 8 core limit will be ignored (and actually slows down the initial render setup so it’s good to unhighlight them). This specifies the 7 machines that are sitting waiting for render jobs – the Mental Ray distributed bucket rendering system allows up to 8 processor cores to be used these machines are Intel i7 quad core machines – there’s 4 cores on the processor – so you can select two of them. Then, at the bottom of this dialogue window under “Distributed Bucket Render” make sure Distributed Render and Distributed Maps is clicked on. First, below “Translator Options”, ensure “Use Placeholder Objects” is ticked. Open up the 3D Studio render dialogue box and choose the Processing tab. Note: this process only works for Mental Ray renders – not Vray or 3DS Scanline (Mental Ray is the default though).Īll you need to do to distribute your render is to point your machine at the render slaves.

Autodesk backburner not using all cores how to#

How to Distribute Bucket Render in the Digital Studio Note: This process differs from the previously posted guide to using backburner to speed up animations – where each frame of a multi-frame animation is sent to render slaves.

autodesk backburner not using all cores

For small simple renders it doesn’t make a huge difference but for larger renders it can bring render time down by up to 75%. After each square is processed it is returned to your machine and reassembled into a single image.

autodesk backburner not using all cores

You can now speed up your 3DS Mental Ray renders in the Digital Studio by using distributing bucket rendering – this divides your rendered image up into squares and sends each of these squares out for rendering by other machines in the network.








Autodesk backburner not using all cores